CSS Beta

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CSS Beta

Postby Subs on Thu Sep 15, 2011 2:08 pm

Is going live tonight / tomorow, so expect some changes.
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Re: CSS Beta

Postby Phoenix on Thu Sep 15, 2011 3:10 pm

Wat changes may happen??
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Re: CSS Beta

Postby FletchuK on Thu Sep 15, 2011 4:08 pm

Yea wtf
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Re: CSS Beta

Postby e-LAN-go on Thu Sep 15, 2011 4:09 pm

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Re: CSS Beta

Postby sKiN on Thu Sep 15, 2011 4:19 pm

For those that cba....

The beta now incorporates many fixes to weapon bugs that have been implemented over the course of many months and updates. Some of the fixes have necessitated changes to weapon behavior that make them more consistent and more aligned with player expectations. Overall, we think these are good changes for the game, both for competitive and casual players, but before we push these changes into CSS, we'd like to give you an additional opportunity for feedback.

Are there any significant issues in the beta that need to be resolved before this update?

Cumulative weapon updates

All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
All weapons are now more accurate while crouching
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
All rifles are less accurate while running
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
Fixed fast suppressor switch exploit
Decreased range of shotguns, while slightly increasing damage
Slightly increased damage of m249
Sniper rifles now zoom faster
AWP fire animation changed to match 1.5 second cycle time
Fixed burst fire prediction of FAMAS
Fixed animation issue with elite dry fire
Fixed timing of sounds on Glock burst fire
Weapon spread patterns are no longer square
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
Increased run speed for Galil and FAMAS
Fixed firing of "stale" burst mode bullets on glock and famas.
Fixed reload animation issue with shotguns under high latency


Other bug fixes

Re-enabled the ability for max grenades to be set from server convars
Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held
Scoreboard is now more robust with user modified layout changes
Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
Defuser, bomb, and VIP icons are now colored by team color convar.
Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
Updated player max speed cap so that it no longer limits players to 240 movement speed
Allow player max speed to be changed by mods
Killing friendly players no longer increments the player stat for kills with enemy weapons
Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
Fixed crash related to planting C4
HUD elements for health, armor, timer, and money now have a transparent background for better visibility.

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Re: CSS Beta

Postby SlaYeR! on Thu Sep 15, 2011 4:33 pm

"Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set"

does it mean that if that command is enabled, that the 1,45 round time wont end, and the bomb needs to be planted?
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Re: CSS Beta

Postby Brodie on Thu Sep 15, 2011 4:36 pm

mmmm...
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Re: CSS Beta

Postby Phoenix on Thu Sep 15, 2011 4:40 pm

tbh im pretty sure we wont notice any change within a week of playing = thats my bet!
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Re: CSS Beta

Postby Toro- on Thu Sep 15, 2011 5:04 pm

there will still be cries of reg and hacks
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Re: CSS Beta

Postby sKiN on Thu Sep 15, 2011 5:22 pm

Crouch becomes better for aiming. Cereal will carry from now on.........
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Re: CSS Beta

Postby FletchuK on Thu Sep 15, 2011 5:42 pm

sKiN wrote:For those that cba....



thanks skin, I actually clicked on the link, it had loaded but then saw this post so closed the window.

As nile said, game is only going to improve imo :D
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Re: CSS Beta

Postby Subs on Thu Sep 15, 2011 5:43 pm

Theres a new like landing and jumping penalty system, they've tried to stop wasda but failed, it does feel more like pre ob css. Not alot different though.
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Re: CSS Beta

Postby Syphon on Thu Sep 15, 2011 7:12 pm

As always with source updates, I am worried, excited, disappointed and intrigued...
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Re: CSS Beta

Postby videNNN on Thu Sep 15, 2011 7:13 pm

Phoenix wrote:tbh im pretty sure we wont notice any change within a week of playing = thats my bet!



there are a lot of changes that will affect the way you play, in terms of how weapons work and the general mechanics of the game. After playing the beta and posting on the steamforums with any suggestions for the past few weeks Ive been fairly excited about this update.
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Re: CSS Beta

Postby GUTRUG1 on Thu Sep 15, 2011 7:41 pm

so dose that mean even are dead team memvers cant see if bomb is up no longer
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Re: CSS Beta

Postby videNNN on Thu Sep 15, 2011 9:12 pm

GUTRUG1 wrote:so dose that mean even are dead team memvers cant see if bomb is up no longer


Yea, if youre CT and dead you cant see the bomb.
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Re: CSS Beta

Postby Phoenix on Thu Sep 15, 2011 11:10 pm

I absolutely love the update like 1.6 and its sick :)! bar the lag death shit :P x
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Re: CSS Beta

Postby Syphon on Thu Sep 15, 2011 11:16 pm

It's not bad, couple of niggly points, but overall a positive move.
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Re: CSS Beta

Postby Brodie on Thu Sep 15, 2011 11:19 pm

I like the updates, good job blizzard.
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Re: CSS Beta

Postby FletchuK on Thu Sep 15, 2011 11:41 pm

Positive move, just want the shitty bugs in the game to fix now.
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Re: CSS Beta

Postby Glow on Fri Sep 16, 2011 12:05 am

i like the update, its more of people who can aim will do better than people who cant now. im sure all the little bugs will be fixed like lag and FML cant shotgun jump shot anymore.
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Re: CSS Beta

Postby SlaYeR! on Fri Sep 16, 2011 12:30 am

You're fucked then Glow :D
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Re: CSS Beta

Postby nS on Fri Sep 16, 2011 1:04 am

Apart from the weird lag when getting the final round kill. Think is a big improvement. Loving the AWP.
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Re: CSS Beta

Postby e-LAN-go on Fri Sep 16, 2011 7:16 am

I like how the new dynamic crosshair works, it's a lot more indicative of the bullet spread for me.

Before I'd use to toggle between cross hair sizes but that's really not necessary anymore it seems.
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Re: CSS Beta

Postby deathly on Fri Sep 16, 2011 1:24 pm

mmm. crosshair become shit:S got a massive pink fat crosshair
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Re: CSS Beta

Postby sKiN on Fri Sep 16, 2011 1:44 pm

mines massive and pink too, ohh wait.....
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Re: CSS Beta

Postby Brodie on Fri Sep 16, 2011 1:48 pm

Massive and pink is how I prefer mine. I find it helps with the aim.
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Re: CSS Beta

Postby Phoenix on Fri Sep 16, 2011 1:59 pm

I only changed the thickness of my xhair its still pink :)
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Re: CSS Beta

Postby deathly on Fri Sep 16, 2011 2:19 pm

multiplayer-then u can costumize ur cross
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Re: CSS Beta

Postby Phoenix on Fri Sep 16, 2011 2:40 pm

this is what mine looked like i made it less thick before the start of the game
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Re: CSS Beta

Postby Brodie on Fri Sep 16, 2011 5:13 pm

This is how mine looks, love it :)
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Re: CSS Beta

Postby Phoenix on Fri Sep 16, 2011 5:22 pm

beautiful!!
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Re: CSS Beta

Postby optix2808 on Mon Sep 19, 2011 12:56 pm

Still have mine tiny
That good or bad
Iv always had the crosshair small
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Re: CSS Beta

Postby Brodie on Mon Sep 19, 2011 1:58 pm

optix2808 wrote:Still have mine tiny
That good or bad
Iv always had the crosshair small


it's just personal preference buddy, do what you like :D
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Re: CSS Beta

Postby Toro- on Mon Sep 19, 2011 2:49 pm

its not the size that matters....

anyway... it hasn't made me amazing at the game, therefore the update is shit and should be rolled back with immediate effect
I need to learn and stick to the following:
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Re: CSS Beta

Postby sKiN on Mon Sep 19, 2011 7:49 pm

The USP seems really accurate now!
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Re: CSS Beta

Postby videNNN on Mon Sep 19, 2011 7:51 pm

sKiN wrote:The USP seems really accurate now!


glock is a fucking cannon
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Re: CSS Beta

Postby Brodie on Tue Sep 20, 2011 9:40 am

videNNN wrote:
sKiN wrote:The USP seems really accurate now!


glock is a fucking cannon


:cheers: we actually won a pistol round as T with glocks yesterday! :D
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Re: CSS Beta

Postby FletchuK on Tue Sep 20, 2011 11:52 am

:P

that was a class round man, shoulda coulda woulda had the one from first game an all!
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Re: CSS Beta

Postby videNNN on Tue Sep 20, 2011 12:35 pm

Brodie wrote:
videNNN wrote:
sKiN wrote:The USP seems really accurate now!


glock is a fucking cannon


:cheers: we actually won a pistol round as T with glocks yesterday! :D


im literally scared of glocks. I fear T eco rounds as a ct now haha.
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Re: CSS Beta

Postby Toro- on Tue Sep 20, 2011 1:22 pm

i keep forgetting that you have to keep clicking when burst fire is on... this makes me dead more often than not :(
I need to learn and stick to the following:
"It's better to be thought an idiot than open your mouth and remove all doubt"

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