update 1.7.2

update 1.7.2

Postby Toro- on Tue Jul 10, 2012 8:19 am

https://twitter.com/dayzdevteam/status/ ... 9107917827
https://twitter.com/dayzdevteam/status/ ... 3653147648

version 1.7.2

UPDATE : 9 JULY 2012
Use Beta patch 94444 or above
Affected addons:
dayz_code 1.7.2
dayz 1.3.1
dayz_equip 1.3.4
dayz_anim 0.3
Developer's Note:
Changelog:
FIXED:
[FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
[FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
[FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
[FIXED] States where animal might stop walking around (now should walk around more)
[FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
[FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
[FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
[FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
[FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
[FIXED] Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )
[FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
[FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
[FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
[FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
[FIXED] Error reports are almost invisible (has now been fixed)
[FIXED] Daylight calculations causing slight FPS issue
NEW:
[NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
[NEW] Aubility now dampened in rain and increased by fog
[NEW] Exponent driven probability introduced into visibility calculation
[NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
[NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
[NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
[NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
I need to learn and stick to the following:
"It's better to be thought an idiot than open your mouth and remove all doubt"

French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

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Re: update 1.7.2

Postby An-D-D on Tue Jul 10, 2012 10:52 am

Some pretty significant changes there (broken legs anyone?). This update has been a long time in the works (comparatively) so hopefully there will be less of the fixing one thing but breaking another - particularly the FPS issues we've seen in the past that seem to come and go.
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Re: update 1.7.2

Postby Toro- on Tue Jul 10, 2012 10:58 am

yeah, quite a lot going on.

I've, thankfully, never suffered from unlikely broken bones.

Could not get on at all last night either... guessing it is taking a while to get everything updated. or at least this is what I am hoping is the problem.
I need to learn and stick to the following:
"It's better to be thought an idiot than open your mouth and remove all doubt"

French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

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twitter @Toro_Mac
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Re: update 1.7.2

Postby An-D-D on Tue Jul 10, 2012 11:21 am

Yeah, everything can come to a standstill when an update is released. I remember playing before when an update was released, and a lot of the servers went down. They came back up quite quickly, but not all of them were updated even though most of them had changed the version number. Was a nightmare trying to find a server to play on for a couple of hours.

I'd imagine it will all be back to normal this evening.
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Re: update 1.7.2

Postby Toro- on Tue Jul 10, 2012 11:25 am

yeah, I would expect so. Just frustrating.

strongly worded emails!
I need to learn and stick to the following:
"It's better to be thought an idiot than open your mouth and remove all doubt"

French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

twitter @Kinstinctstweet
twitter @Toro_Mac
twitter @Ki_Craft
facebook KiCraft.co.uk

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Re: update 1.7.2

Postby Toro- on Tue Jul 10, 2012 12:45 pm

looks like there is a hotfix en route for this as well
I need to learn and stick to the following:
"It's better to be thought an idiot than open your mouth and remove all doubt"

French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

twitter @Kinstinctstweet
twitter @Toro_Mac
twitter @Ki_Craft
facebook KiCraft.co.uk

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Re: update 1.7.2

Postby sKiN on Tue Jul 10, 2012 1:08 pm

I managed to get on there relatively quick last night. I have noticed that there is a shit load more zombies. On the server I was on, there was around 20 players and 1000 zombies. I have also noticed we are gonna need them heatpacks more, my body temp dropped to 33 last night in the rain during the day even tho I was running.
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Re: update 1.7.2

Postby Toro- on Tue Jul 10, 2012 1:10 pm

Was that you going on for the first time when you connected to mumble?
I need to learn and stick to the following:
"It's better to be thought an idiot than open your mouth and remove all doubt"

French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

twitter @Kinstinctstweet
twitter @Toro_Mac
twitter @Ki_Craft
facebook KiCraft.co.uk

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Re: update 1.7.2

Postby sKiN on Tue Jul 10, 2012 1:12 pm

I tried about 4/5 servers last night before I got on. Was getting the old "Waiting for character to create"
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Re: update 1.7.2

Postby Toro- on Tue Jul 10, 2012 1:22 pm

tried five or six.

patience was running short after putting some of the plugins back on minecraft server lewl ;/

tried ones that I knew friends were playing on and still couldnt get on ><
I need to learn and stick to the following:
"It's better to be thought an idiot than open your mouth and remove all doubt"

French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

twitter @Kinstinctstweet
twitter @Toro_Mac
twitter @Ki_Craft
facebook KiCraft.co.uk

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Re: update 1.7.2

Postby sKiN on Tue Jul 10, 2012 1:47 pm

You just got to be patient.

After the waiting for char to create page, it says "player updated" afterwards, so obviously your character needs updating which is why it would take a while I guess.
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Re: update 1.7.2

Postby Toro- on Tue Jul 10, 2012 2:11 pm

it was running short after configing the MC server ;/
I need to learn and stick to the following:
"It's better to be thought an idiot than open your mouth and remove all doubt"

French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

twitter @Kinstinctstweet
twitter @Toro_Mac
twitter @Ki_Craft
facebook KiCraft.co.uk

Image
User avatar
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Location: Glasvegas


Re: update 1.7.2

Postby sKiN on Tue Jul 10, 2012 3:08 pm

haha yeah I bet!
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