TF2 Update News Thread.

Discussion and update news for Team Fortress 2.

TF2 Update News Thread.

Postby FurryDonut on Thu Jan 28, 2010 2:34 pm

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2


Added 3 new hats that can be worn by any class

Towering Pillar of Hats"

Noble Amassment of Hats"

Modest Pile of Hat"

Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up

Added "Edit Loadout" button to the class menu

Changed the main menu background to randomly use the Red, Blue, and Soldier/Demo background images

Fixed Snipers being able to shoot enemies through gates

Fixed Linux servers not properly reconnecting to Steam when they lose their connection

Fixed stickies being destructible before they're stuck to something

Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds

Fixed the CTF HUD not properly handling flags being disabled/enabled during the round

Fixed player health panels sometimes using the wrong animations for buffed or low health values

Updated the net_showevents convar to be marked as a cheat

Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog

Updated Italian localization strings

Updated the custom TF2 fonts with Polish characters

Updated CP_Gorge

Added more cover outside of the initial BLU spawn area

Added a forward spawn for the BLU team after Cap1 is captured

Added another access point to the upper level from the front of the RED base

Added more cover in the room just before Cap2

Decreased RED team's respawn time while they own Cap1

Fixed a few areas where players would sometimes become stuck


Community requests

Added new options for the Invade CTF game mode flag. Default is 1

0 : No neutral time

1 : Flag goes neutral in 30 seconds (current behavior)

2 : Flag goes neutral in 1/2 the return time

Added scoring choice for the Invade CTF game mode. Default is 0

0 : Increment score (current behavior)

1 : Increment capture count

Added new inputs to item_teamflag

ForceDrop : Force the flag to be dropped if it's being carried by a player

ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location

SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base

Added new output to item_teamflag

OnTouchSameTeam : Sent when the flag is touched by a player on the same team


Picture of hats: http://www.sourceop.com/hell-met/hattes.jpg
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Re: TF2 Update News Thread.

Postby Sub Zero on Thu Jan 28, 2010 3:01 pm

Have to get a match tonight and see if the changes on gorge make it harder to defend, as you want to be the gorge master :D lol

Also i smell of greasy pizza.
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Re: TF2 Update News Thread.

Postby dotfloat on Mon Feb 01, 2010 9:39 am

I'm-a Miki! I am an Italian plumber. I like-a greasy pizza!

Take it away, subby!
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Re: TF2 Update News Thread.

Postby Toro- on Mon Feb 01, 2010 11:24 am

ok so

they dont bother updating cs:source so that they can spend time making HATS for TF2? what the fuck
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Re: TF2 Update News Thread.

Postby disco on Mon Feb 01, 2010 12:42 pm

There's nothing really to do for CSS apart from minor bugfixes though is there.

I like what they did with gorge, makes sense to have a forward spawn when attacking the 2nd point. On public servers it still seems that it's unbalanced though, whenever I've played 9 times out of 10 the defenders will hold the last point, as you actually need some coordination to take out all the sentries and then push in straight away. I'd like to see what it's like with 6v6 though
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Re: TF2 Update News Thread.

Postby Toro- on Mon Feb 01, 2010 12:44 pm

but hats?

fix the god damn nade animation bug, the eye level bug, and that stupid crabbing animation bug when cancelling a plant
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Re: TF2 Update News Thread.

Postby disco on Mon Feb 01, 2010 1:57 pm

Mmm yes, almost purely cosmetic/aesthetic bugs in a totally stale game, I can can see why Valve would want to get right onto those.
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Re: TF2 Update News Thread.

Postby Toro- on Mon Feb 01, 2010 2:37 pm

but hats?!
I need to learn and stick to the following:
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French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

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Re: TF2 Update News Thread.

Postby dotfloat on Mon Feb 01, 2010 3:21 pm

Nobody likes CS:S anyway.

There are a lot of bugs Valve guy have to fix in tf2 too.
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Re: TF2 Update News Thread.

Postby Toro- on Mon Feb 01, 2010 3:44 pm

I personally hate the game, but I won't let it beat me :D
I need to learn and stick to the following:
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French_Dude "lol branded and lol to optic. Mr I can't be ask to read the forums at the first place."

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Re: TF2 Update News Thread.

Postby French_Dude on Mon Feb 01, 2010 6:17 pm

but hats???? i LOLED on toro's comment :D

in terms of bugs i think css is becoming stale to the view of valve.... because no1 is buying it anymore valve cant be asked to pay a comp nerd to fix the bugs anymore
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